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HBEDWARS | COSMETICS LANGUAGES ETC

MC Plugins HBEDWARS | COSMETICS LANGUAGES ETC v1.0.2 pre28
  • Bedwars like a Hypixel!
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    License System | An explanation comes to the bottom of the page!
    Cosmetics |

    • Proyectil Effects (You can add more)
    • Victory Dances (16)
    • Final Kill Effect (14)
    • Sprays (You can add more)
    • Cries (You can add more)
    • Shop Keppers (You can add more)
    • Kill Messages (You can add more)
    • Glyphs (NEW! You can add more)
    • Bed Destroy Effects (12)
    • Wood Skins (You can add more)
    • Island Toppers (You can add more)
    Arena Votes |

    • Shop & Upgrades (You can create, edit the items and prices of the store and team upgrades!)
    • Health (Hardcore, Normal & Double)
    • Time (Day, Sunset & Night)
    Groups |

    • You can create different groups like 5v5v5, 2vs2, etc!
    • Statistics are saved by group!
    Custom Menus |

    • Most of the menus are custom!
    • You can create more menus
    Languages |

    • You can create unlimited languages!
    • Each player can set their language; menus, holograms, scoreboards, etc.
    Top Holograms |

    • You can create tops of any group and of any stat!
    • Totals or by group
    • Permanent, monthly, weekly or daily
    Generators |

    • You can create custom generators like Carbon, Clay, etc.
    • You can edit all time values
    • You can edit the amount of items when spawning
    • Add or remove levels
    Game Settings |

    • Be able to create up to 14 different teams
    • Maximum height to build
    • Edge limit so they don't stray
    • Block protection radius
    • Radio for the traps
    • Activate / Deactivate votes
    • Choose default votes
    • You can create different scoreboards for each mode
    Items Join | You can create custom items!
    Duplicate Games | You can create from the same map; Airshow-1, Airshow2 and have the Airshow displayname!
    Waiting Lobby | You can edit the waiting lobby.
    Party | Has its own party!
    MySQL/SQLite | You can use two types of database according to your preference.
    Levels | Level system, per group you can edit the amount of experience you want to give per kill, death and victory.
    Tab | Compatible with Tab plugins like NametagEdit or Tab

    BungeeMode (80% using Redis) | BETA!
    Privated Games (0%) | It has no private games!
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    How to create a map!

    How to create a cosmetic spray!

    How to create cosmetic Island Topper!


    Video in Chinese by Coquettishpigs (Click here)
    More videos will be uploaded soon!


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    /bedwars |

    • reload | To reset the plugin configuration, it is not 100% effective!
    • leaderboard | To see the remaining time of the leaderboards!
    /join |

    • random | To enter an arena of any group
    • random <group> | To enter a specific group arena!
    • menu <group> | To open a group menu!
    /language |

    • list | To see the list of languages
    /leave | To get out of an arena!
    /menu |

    • open | To open a menu
    • create <name> <type> <size> | To create a specific menu, the menu types are; custom, team, spectator, enemy_tracker, map_selector.
    • edit | To edit an already created menu!
    • icon | To edit a menu and add a new item, you have to use this command and add actions and then save it!
    • list | To see the menu list!
    /party | Commands to play with your friends!
    /points |

    • add | Add points to a player!
    • remove | Take points away from a player!
    /rejoin | If you leave a game by accident you can join again!
    /setup |

    • setspawn | This command is NECESSARY, if it is not placed it will not work!
    • create | To create a new arena!
    • toppers | To create a new Island Topper!
    • waiting | To edit the waiting lobby!
    • holograms | Create / delete the tops created in leaderboards.yml
    • tp | Teleport to a world!
    /start | To force the start of the game, you need twice as many players per team; 2x2
    /Tntboost | Increases the boost values of the TNT according to the value: /tntboost 10

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    Commands |

    • Language Command: bedwars.command.language
    • Points Command: bedwars.command.points
    • Start Command: bedwars.command.start
    • Setup Command: bedwars.command.setup
    • Menu Command: bedwars.command.menu
    • Tntboost Command: bedwars.command.tntboost
    • Spect Command: bedwars.command.spect
    Cosmetics | If you want a specific cosmetic, replace * with the cosmetic id!

    • bedwars.trails.*
    • bedwars.windance.*
    • bedwars.killeffects.*
    • bedwars.sprays.*
    • bedwars.cries.*
    • bedwars.shopkeepers.*
    • bedwars.killmessages.*
    • bedwars.glyphs.*
    • bedwars.beddestroys.*
    • bedwars.woodskins.*
    • bedwars.toppers.*
    Chat |

    • Use Colors: bedwars.chat.color
    • Bypass Cooldown: bedwars.chat.cooldown
    Votes |

    • bedwars.votes.health.*
    • bedwars.votes.shop.*
    • bedwars.votes.time.*

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    Code:
    import com.axeelheaven.hbedwars.api.events.game.arena.*;
    import com.axeelheaven.hbedwars.api.events.game.player.*;
    import com.axeelheaven.hbedwars.api.events.holograms.*;
    import com.axeelheaven.hbedwars.api.events.levels.*;
    import com.axeelheaven.hbedwars.api.events.npcs.*;
    import com.axeelheaven.hbedwars.api.events.party.*;
    import com.axeelheaven.hbedwars.arena.ArenaTeam;
    import com.axeelheaven.hbedwars.arena.api.Arena;
    import com.axeelheaven.hbedwars.cosmetics.beddestroys.BedDestroy;
    import com.axeelheaven.hbedwars.cosmetics.killeffects.KillEffect;
    import com.axeelheaven.hbedwars.cosmetics.windances.WinDance;
    import com.axeelheaven.hbedwars.custom.holograms.Hologram;
    import com.axeelheaven.hbedwars.custom.npc.NPC;
    import com.axeelheaven.hbedwars.custom.party.Party;
    import org.bukkit.Location;
    import org.bukkit.Material;
    import org.bukkit.entity.Item;
    import org.bukkit.entity.Player;
    import org.bukkit.event.EventHandler;
    import org.bukkit.inventory.ItemStack;
    import org.bukkit.plugin.java.JavaPlugin;

    public class Main extends JavaPlugin {

    private BedWarsAPI bedWarsAPI;

    @Override
    public void onEnable() {
    this.bedWarsAPI = BedWarsAPI.getInstance();

    /*
    You can create your own bed destruction effect!
    */
    this.bedWarsAPI.addBedDestroy(new BedDestroy("custom", 1000, false) {
    @Override
    public void execute(Location location) {
    final Item item = location.getWorld().dropItemNaturally(location, new ItemStack(Material.DIAMOND));
    item.setPickupDelay(Integer.MAX_VALUE);
    }
    });

    /*
    You can create your own kill effect!
    */
    this.bedWarsAPI.addKillEffect(new KillEffect("custom", 1000, false) {
    @Override
    public void execute(Player player, Player killer) {

    }
    });

    /*
    You can create your own win dance!
    */
    this.bedWarsAPI.addWinDance(new WinDance("custom", 1000, false) {
    @Override
    public void execute(Player player, Arena arena) {

    }
    });
    }

    @EventHandler
    public void onRestart(final BedWarsGameRestartEvent event) {
    final Arena arena = event.getArena();
    }

    @EventHandler
    public void changeState(final BedWarsGameStateChangeEvent event) {
    final Arena arena = event.getArena();
    }

    @EventHandler
    public void onStart(final BedWarsGameStartEvent event) {
    final Arena arena = event.getArena();
    }

    @EventHandler
    public void onWin(final BedWarsGameWinEvent event) {
    final Arena arena = event.getArena();
    final ArenaTeam arenaTeam = event.getArenaTeam();
    }

    @EventHandler
    public void onBaseEntered(final BedWarsPlayerBaseEnteredEvent event) {
    final Arena arena = event.getArena();
    final Player player = event.getPlayer();
    final ArenaTeam arenaTeam = event.getArenaTeam();
    }

    @EventHandler
    public void onBaseLeave(final BedWarsPlayerBaseLeaveEvent event) {
    final Arena arena = event.getArena();
    final Player player = event.getPlayer();
    final ArenaTeam arenaTeam = event.getArenaTeam();
    }

    @EventHandler
    public void onDeath(final BedWarsPlayerDeathEvent event) {
    final Arena arena = event.getArena();
    final Player player = event.getPlayer();
    }

    @EventHandler
    public void onJoin(final BedWarsPlayerJoinEvent event) {
    final Arena arena = event.getArena();
    final Player player = event.getPlayer();
    }

    @EventHandler
    public void onKill(final BedWarsPlayerKillEvent event) {
    final Arena arena = event.getArena();
    final Player player = event.getPlayer(),
    victim = event.getVictim();
    }

    @EventHandler
    public void onLeave(final BedWarsPlayerLeaveEvent event) {
    final Arena arena = event.getArena();
    final Player player = event.getPlayer();
    }

    @EventHandler
    public void onRejoin(final BedWarsPlayerRejoinEvent event) {
    final Arena arena = event.getArena();
    final Player player = event.getPlayer();
    }

    @EventHandler
    public void onSelectTeam(final BedWarsPlayerSelectTeamEvent event) {
    final Arena arena = event.getArena();
    final Player player = event.getPlayer();
    final ArenaTeam arenaTeam = event.getArenaTeam();
    }

    @EventHandler
    public void onHologramDespawn(final BedWarsHologramDespawnEvent event) {
    final Player player = event.getPlayer();
    final Hologram hologram = event.getHologram();
    }

    @EventHandler
    public void onHologramInteract(final BedWarsHologramInteractEvent event) {
    final Player player = event.getPlayer();
    final Hologram hologram = event.getHologram();
    final BedWarsHologramInteractEvent.Click click = event.getClickType();
    }

    @EventHandler
    public void onHologramSpawn(final BedWarsHologramSpawnEvent event) {
    final Player player = event.getPlayer();
    final Hologram hologram = event.getHologram();
    }

    @EventHandler
    public void onHologramUpdate(final BedWarsHologramSpawnEvent event) {
    final Player player = event.getPlayer();
    final Hologram hologram = event.getHologram();
    }

    @EventHandler
    public void onLevelUpgrade(final BedWarsLevelUpgradeEvent event) {
    final Player player = event.getPlayer();
    final int level = event.getLevel();
    }

    @EventHandler
    public void NpcDespawn(final BedWarsNPCDespawnEvent event) {
    final Player player = event.getPlayer();
    final NPC npc = event.getNpc();
    }

    @EventHandler
    public void NpcInteract(final BedWarsNPCInteractEvent event) {
    final Player player = event.getPlayer();
    final NPC npc = event.getNpc();
    final BedWarsNPCInteractEvent.Click click = event.getClickType();
    }

    @EventHandler
    public void NpcSpawn(final BedWarsNPCSpawnEvent event) {
    final Player player = event.getPlayer();
    final NPC npc = event.getNpc();
    }

    @EventHandler
    public void onPartyCreate(final BedWarsPartyCreateEvent event) {
    final Player player = event.getPlayer();
    }

    @EventHandler
    public void onPartyDestroy(final BedWarsPartyDestroyEvent event) {
    final Party party = event.getParty();
    }

    @EventHandler
    public void onPartyInvite(final BedWarsPartyInviteEvent event) {
    final Party party = event.getParty();
    final Player player = event.getPlayer();
    }

    @EventHandler
    public void onPartyLeave(final BedWarsPartyLeaveEvent event) {
    final Party party = event.getParty();
    final Player player = event.getPlayer();
    }
    }
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    The plugin has a key license protection system; AAAA1234, once purchased you have to send a message to my discord and I will give you a key!

    Questions |


    • Can I only use one IP? No, it does not go by ip system
    • Where do I place it? In the config.yml file in the license-key section
    • What happens if the key is WRONG? You need to send me a message to my discord and a new one will be generated for you.
    • Discord: https://discord.com/invite/2SVMUQdSTP




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    NullAssets
    MC Plugins
    Version v1.0.2 pre28
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