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✅ SafariNet - Premium Mob Catcher plugin [50% off]

MC Plugins ✅ SafariNet - Premium Mob Catcher plugin [50% off] 1.16.1
  • Allows players catching mobs and releasing them!
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    SafariNet is a plugin that allows your players to catch and release every mob in the world of minecraft. It's a nice solution if you want to transport mobs throught worlds or even if you want to spawn a certain mob using a dispenser. But, what's the special about this plugin? This plugin works with NBT. That means that this plugin stores all information of a mob, things like saddles, horse variant, donkey chests, customnames, hp, villager trades and armor.

    Catching a mob is very simple: At first you need to craft a safarinet, singleuse or reusable. Then you perform a rightclick on a mob, and the whole mob with all its data gets in the egg. Next time you're rightclicking, the mob would be released.

    You can also sync all eggs trought your BungeeCord network! Simply use an inventory-sync plugin!

    Video



    There are two different types of SafariNets - The single use and the reusable SafariNet. The Single-Use SafariNet disappear after use, the reusable empties after use.

    Supports:
    WorldGuard, GriefPrevention, MyPet, MythicMob, Citizens, Towny

    All mobs are supported
    100% customizable
    Mobs from modpacks are supported
    BungeeCord compatible
    Crafting-Permission for both eggs
    1.8.x, 1.9.x, 1.10.x and 1.11.* compatible

    Crafting(Customizable):

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    Filled Safari-Net:

    qS6nEbU.jpg



    You can also use SafariNets in dispensers!

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    How to Install

    1. Download the plugin
    2. put the SafariNet.jar in your plugin folder
    3. Restart or reload your server
    4. You can blacklist mobs in the config.yml if you want to disable them for SafariNets or change the Display-Name + Lore.
    5. FOR > 1.9 USERS: Remeber that the Sound enum of bukkit changed in 1.9, for instance from "SLIME_WALK" to ENTITY_SLIME_WALK". -> You need to define/change this in the config when using 1.9.
    Default-Config:


    Code:

    # Item with this displayname would turn in a safarinet. Nice to use in Essentials-kit.
    pseudo-item:
    enabled: true
    single-use-display: "&cSingleuse"
    reusable-display: "&cReusable"
    # Blacklisted mobs can not be caught
    blacklist:
    - PLAYER
    - ENDERDRAGON
    can-catch-tamed-mobs: true
    disable-mythicmobs: true
    play_sound_on_capture: true
    sound_on_capture:
    sound: SLIME_WALK
    volume: 1.00
    pitch: 1.00
    play_sound_on_spawn: true
    sound_on_spawn:
    sound: SLIME_WALK
    volume: 1.00
    pitch: 1.00
    # Activate this to only allow certain mobs for player. Example permission: safarinet.catch.pig AND safarinet.release.pig
    per-mob-permissions: false
    use-permission-for-crafting: false
    single-use:
    display-name: "&eSafariNet (Single-Use)"
    lore: "Right click on an entity%to catch it!"
    recipe:
    enabled: true
    line1: "aaa"
    line2: "aba"
    line3: "aaa"
    ingredients:
    - "a:STRING"
    - "b:ENDER_PEARL"
    reusable:
    display-name: "&eSafariNet (Reusable)"
    lore: "Right click on an entity%to catch it!"
    recipe:
    enabled: true
    line1: "aaa"
    line2: "aba"
    line3: "aaa"
    ingredients:
    - "a:STRING"
    - "b:EYE_OF_ENDER"
    # catch chances. This sections is designed to set a certain chance, whether to success or fail on catch.
    # chance goes from 0.0 to 1.0
    # Multiple entity can be added.
    # remove the '#' if you want to use this section!
    catch-chances:
    CREEPER:
    chance: 0.5
    remove-egg-on-fail: true
    remove-entity-on-fail: true
    SKELETON:
    chance: 0.1
    remove-egg-on-fail: true
    remove-entity-on-fail: false


    safarinet.use
    ❯ Allows players to use safari-nets
    safarinet.give
    ❯ Allows players to use the give command
    safarinet.reload
    ❯ Allows players to use the reload command
    safarinet.catch.<mob_name>
    ❯ Permit players to catch certain mobs. Must be enabled in config.
    safarinet.release.<mob_name>
    ❯ Permit players to release certain mobs. Must be enabled in config.
    If you want to use permissions, turn on use-permission-for-crafting: true
    The crafting-permissions are:
    safarinet.craft.singleuse
    safarinet.craft.reusable


    Commands:

    /safarinet reload
    ❯ Permission: safarinet.reload
    /safarinet give (player) (singleuse/reusable) (count)
    ❯ Permission: safarinet.give
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    MC Plugins
    Version 1.16.1
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